Enter your kaiju's base attack, level, and target defense to get real DPS, single-hit damage, and how fast you can kill a 5K or 10K HP target. I built this tool to stop guessing which kaiju tier is actually worth the grind at each stage of progression.
Adjust the inputs below. The result panel updates immediately. Use the preset buttons to load typical values for each kaiju tier.
level_bonus = 1 + (level - 1) × 0.02 • hit = max(1, base × level_bonus - defense × 0.3)DPS = hit × atk_speed × (1 + crit% / 100 × (crit_mult - 1))ceil(HP / hit) / atk_speed. All values are community-estimated unless stated otherwise.Three inputs matter most: base attack, level, and target defense. Crit values refine the DPS estimate but have less impact on single-hit comparisons.
This calculator uses a community-estimated formula. Hit damage = max(1, base_attack x level_bonus - defense x 0.3). DPS = hit x attack_speed x (1 + crit_chance / 100 x (crit_multiplier - 1)). Level bonus grows 2% per level. Not officially confirmed by SULU KAKA.
Based on community testing, defense reduces each hit by approximately 30% of its raw value as a flat amount. So 1,000 defense subtracts around 300 from each hit. This is a community estimate and may not reflect the exact server calculation.
Each level above 1 adds 2% bonus damage to base attack. Level 25 deals 48% more than Level 1. Level 50 is approximately 98% more, nearly doubling damage before defense and crits apply. These are community-estimated scaling values.
A Legendary Kaiju at Level 35 with default crit settings in this calculator produces around 2,400 DPS. A 10K HP boss would fall in approximately 4-5 seconds of sustained attacks, not counting boss defense. Enter the boss defense value in the Target Defense field for a more accurate estimate.
These are community-estimated formulas based on observable gameplay, not official server-side values. Use them to compare kaiju tiers and levels relative to each other. The absolute numbers may differ from what you see in actual fights.
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