First-person guides, testing logs, and analysis. All written by Jim Liu with real in-game data from 50+ hours in Kaiju Alpha.
This is the working blog for a one-person Kaiju Alpha fan site. I am Jim Liu, based in Sydney, and I write the notes I want when I am choosing a kaiju, spending U-cells, or trying to understand a boss fight. The posts collect results, not a promise that every result will hold forever. Kaiju Alpha changes, servers behave differently, and I can miss something. This site is independent and is not affiliated with SULU KAKA, the developer.
For quick checks, start with the active codes, the full tier list, or the moveset guide. Blog posts explain where those conclusions came from, including failed runs when they help show the limits of a method.
Numbers in these guides come from in-game testing on a fresh server. I re-check code lists against the live build because older servers can keep stale code state. Tier and damage claims need repeated runs under comparable conditions, with the same kaiju, targets, upgrades, and buffs where possible. A result that only happens once is a lead to investigate, not a settled fact.
If I cannot reproduce something, I label it community-reported instead of presenting it as verified. I do not publish scraped patch notes or auto-aggregated code dumps. Those can be useful clues, but they are not the same as loading into the current game and checking what actually works.
I revisit guides when the game ships an update, especially when it changes damage, moves, progression, bosses, or redemption codes. That does not mean every page is checked the minute a patch lands. If a page is waiting on a new test, I would rather leave the uncertainty visible than replace it with a confident guess.