Kaiju Alpha tool
Kaiju Stats Reference Table
This static reference uses known update signals and clearly separates tested facts from inferred roles. Damage, cooldown, health, and unlock cost stay marked as unverified until captured in the active game build.
| Form | Likely role | Best test | Verification |
|---|---|---|---|
| Destoroyah Aggregate | Close pressure | Event grinding | Official Update 24 text |
| Destoroyah Form 4 | Featured form | PvP testing | Official title signal |
| Kiryu Type 3 | Skill-chain attacker | Duel testing | Recent title signal |
| Suko | Agile form | Mobility testing | Needs in-game verification |
| Godzilla Minus One | Heavy brawler | Burst testing | Needs active-build verification |
After reading the roles - next steps
Before committing to a row, check whether that form is confirmed or still title-signal only.
Practice the control loop that makes the pick workThe best role on paper still needs skill timing, roar discipline, and stamina control.
See whether active codes fund the test fasterCode rewards can change which reference row is realistic for your next session.
How to use this reference without over-reading it
This table compares roles and test contexts instead of pretending Kaiju Alpha publishes exact, stable numbers for every form. A role is a useful starting point because it tells you what a form must do well to justify its cost. It is not a promise that the form wins every matchup. Destoroyah Aggregate can be the better event grinder and still lose a focused duel to a player who uses Kiryu Type 3's counter timing.
Read the verification column before the role column. An official Update 24 statement is stronger evidence than a title image, and a title image is stronger than a guess based only on the source character. When a row says active-build verification is needed, I have not treated an old community claim as current fact.
A repeatable five-form test
Keep the target and conditions consistent. Run the same event wave or duel partner, note whether attacks actually connect, and record stamina remaining at the end. Repeat the test several times before deciding. A single fast clear can come from a favorable spawn pattern; a single duel loss can come from a missed counter rather than a weak form.
For Destoroyah Form 4, test whether its burst window ends the fight before the opponent can reset. For Aggregate, count how often close-range pressure hits multiple targets. For Kiryu Type 3, record successful counters separately from missed ones. For Suko, measure whether mobility actually saves time. For Godzilla Minus One, compare sustained output after the opening beam instead of judging the opening hit alone.
Use the arena matchup notes when your decision is mainly PvP. If a repeatable test changes your view of a row, send the conditions and result through the correction process. A report with a form name, update version, target, and repeated result is much easier to verify than a screenshot with no context.